PNY RTX A6000
Benchmark and Specs

Last updated:

Description

The PNY RTX A6000 is based on the NVIDIA RTX A6000 (Ampere) and has 48 GB GDDR6 of graphics memory with a bandwidth of 768 GB/s.

The total 10752 shader units of the PNY RTX A6000 are clocked with a maximum of 1.80 GHz. The graphics card thus achieves an FP32 computing power of 38.70 TFLOPS and was released in Q4/2020.

GPU

Based on: NVIDIA RTX A6000
GPU Chip: GA102 (Ampere)
Execution units: 84
Shader: 10752
Render Output Units: 112
Texture Units: 336
Raytracing Cores: 84

Memory

Memory Size: 48 GB
Memory Type: GDDR6
Memory Clock: 2.000 GHz
Memory Speed: 16 Gbps
Memory Bandwith: 768 GB/s
Memory Interface: 384 bit

Clock Speeds

Base Clock: 1.410 GHz
Boost Clock: 1.800 GHz
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

TDP: 300 W
TDP (up): --
Tjunction max: --
PCIe-Power: 1 x 8-Pin

Cooler & Fans

Fan-Type: Radial
Fan 1: 1 x 65 mm
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Max. Displays: 4
HDCP-Version: 2.3
HDMI Ports: --
DP Ports: 4x DP v1.4
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

Max. resolution: 7680x4320
DirectX: 12_2 (Ultimate)
Raytracing: Yes
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode
AV1: Decode

Dimensions

Length: 267 mm
Height: 112 mm
Width: --
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

GPU Interface: PCIe 4.0 x 16
Release date: Q4/2020
Launch Price: 4,649 $
Structure size: 8 nm
Part-no: VCNRTXA6000-PB
Documents: data sheet

Etchash
ETC / EtchashETC - 100 Mh/s
CORE -100 MEM 2200 PL 230


Ethash
ETH / EthashETH - 100 Mh/s
CORE -100 MEM 2200 PL 230


Settings for the Linux mining operating system Hive OS for the gpu PNY RTX A6000. The settings are based on our experience and work for most models of this graphics card. The results can vary depending on the chip quality, driver and software version. In these cases, the settings may have to be adapted to your own hardware.

Benchmark results

FP32 Performance (Single-precision TFLOPS) - FP32 (TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.

View all FP32 Performance (Single-precision TFLOPS) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Time Spy Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Fire Strike Extreme Graphics score

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Port Royal (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



3DMark Benchmark (DirectX, Raytracing) - Speed Way Graphics Score (Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value. Here at GPU-Monkey we only use selected benchmarks for the graphics card, which are determined with a sufficiently fast processor so that the processor does not negatively affect the performance of the graphics card.
View all 3DMark Benchmark (DirectX, Raytracing) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - CUDA (NVIDIA only)

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - OpenCL

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) - Geekbench 5 - Vulkan

Geekbench 5 is primarily a cross-platform benchmark for main processors, which runs through various tests in order to finally output the processor's performance in the form of a numerical value. In addition to the CPU benchmark, Geekbench can also run 4 different graphics benchmarks and output them in the form of a numerical value.
Zusätzlich zum CPU-Benchmark kann Geekbench auch 4 verschiedene Grafik-Benchmarks durchführen und in Form eines Zahlenwertes ausgeben.
View all Geekbench 5 (CUDA, OpenCL, Vulkan, Metal) benchmark results



Battlefield 5 - 1920x1080 (1080p)

Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.

Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
PNY RTX A6000 PNY RTX A6000
48 GB GDDR6
200 fps (avg)
NVIDIA RTX A6000 ADA NVIDIA RTX A6000 ADA
48 GB GDDR6
200 fps (avg)
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
200 fps (avg)
NVIDIA RTX A6000 NVIDIA RTX A6000
48 GB GDDR6
200 fps (avg)
AMD Radeon RX 6800 XT AMD Radeon RX 6800 XT
16 GB GDDR6
199 fps (avg)
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
12 GB GDDR6X
199 fps (avg)
NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 3090
24 GB GDDR6X
199 fps (avg)
View all Battlefield 5 benchmark results



Shadow of the Tomb Raider - 3840x2160 (2160p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon RX 7900 XT AMD Radeon RX 7900 XT
20 GB GDDR6
101 fps (avg)
PNY RTX A6000 PNY RTX A6000
48 GB GDDR6
100 fps (avg)
NVIDIA RTX A6000 NVIDIA RTX A6000
48 GB GDDR6
100 fps (avg)
NVIDIA GeForce RTX 4070 Ti NVIDIA GeForce RTX 4070 Ti
12 GB GDDR6X
100 fps (avg)
NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 3090
24 GB GDDR6X
93 fps (avg)
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
12 GB GDDR6X
92 fps (avg)
NVIDIA RTX A5500 NVIDIA RTX A5500
24 GB GDDR6
90 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 2560x1440 (1440p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
NVIDIA GeForce RTX 4070 Ti NVIDIA GeForce RTX 4070 Ti
12 GB GDDR6X
185 fps (avg)
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
167 fps (avg)
PNY RTX A6000 PNY RTX A6000
48 GB GDDR6
165 fps (avg)
NVIDIA RTX A6000 NVIDIA RTX A6000
48 GB GDDR6
165 fps (avg)
NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 3090
24 GB GDDR6X
154 fps (avg)
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
12 GB GDDR6X
153 fps (avg)
AMD Radeon RX 6950 XT AMD Radeon RX 6950 XT
16 GB GDDR6
152 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Shadow of the Tomb Raider - 1920x1080 (1080p)

Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
AMD Radeon RX 7900 XT AMD Radeon RX 7900 XT
20 GB GDDR6
245 fps (avg)
NVIDIA GeForce RTX 4070 Ti NVIDIA GeForce RTX 4070 Ti
12 GB GDDR6X
235 fps (avg)
PNY RTX A6000 PNY RTX A6000
48 GB GDDR6
225 fps (avg)
NVIDIA RTX A6000 NVIDIA RTX A6000
48 GB GDDR6
225 fps (avg)
NVIDIA RTX A5500 NVIDIA RTX A5500
24 GB GDDR6
210 fps (avg)
AMD Radeon RX 6950 XT AMD Radeon RX 6950 XT
16 GB GDDR6
208 fps (avg)
NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 Ti
24 GB GDDR6X
207 fps (avg)
View all Shadow of the Tomb Raider benchmark results



Crypto-Mining Ethereum Hashrate (MH/s) - Ethash Hashrate

Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
10 GB GDDR6X
98 MH/s
AMD Radeon VII AMD Radeon VII
16 GB HBM2
96 MH/s
PNY RTX A6000 PNY RTX A6000
48 GB GDDR6
94 MH/s
NVIDIA RTX A6000 NVIDIA RTX A6000
48 GB GDDR6
94 MH/s
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
12 GB GDDR6X
87 MH/s
NVIDIA GeForce RTX 4080 NVIDIA GeForce RTX 4080
16 GB GDDR6X
86 MH/s
NVIDIA GeForce RTX 3080 LHR NVIDIA GeForce RTX 3080 LHR
10 GB GDDR6X
75 MH/s
View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results





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