ZOTAC Gaming GeForce RTX 3080 AMP Holo in Shadow of the Tomb Raider

Here you can see how fast the ZOTAC Gaming GeForce RTX 3080 AMP Holo is in Shadow of the Tomb Raider. The performance of the graphics card in benchmarks or games primarily depends on the GPU architecture, the number of texture shaders and the memory size. The ZOTAC Gaming GeForce RTX 3080 AMP Holo has 10 GB GDDR6X memory.
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GPU

Based on: NVIDIA GeForce RTX 3080
GPU Chip: GA102-200-K1-A1 (Ampere)
Streaming Multiprocessors: 68
Shader: 8704
Raytracing Cores: 68

Memory

Memory Size: 10 GB
Memory Type: GDDR6X
Memory Clock: 1.188 GHz
Memory bandwidth: 760 GB/s
Memory Interface: 320 bit

Benchmark results

Shadow of the Tomb Raider

Shadow of the Tomb Raider is based on a modified version of Crystal Dynamics' Foundation engine, allowing for realistic rendering of water, snow, and hair.

3840x2160 (2160p)

ZOTAC Gaming GeForce RTX 3080 AMP Holo ZOTAC Gaming GeForce RTX 3080 AMP Holo
10 GB GDDR6X
88 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
Average of gpu group
79 fps (avg)

2560x1440 (1440p)

ZOTAC Gaming GeForce RTX 3080 AMP Holo ZOTAC Gaming GeForce RTX 3080 AMP Holo
10 GB GDDR6X
155 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
Average of gpu group
139 fps (avg)

1920x1080 (1080p)

ZOTAC Gaming GeForce RTX 3080 AMP Holo ZOTAC Gaming GeForce RTX 3080 AMP Holo
10 GB GDDR6X
202 fps (avg)
NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3080
Average of gpu group
181 fps (avg)


More benchmarks for the graphics card
ZOTAC Gaming GeForce RTX 3080 AMP Holo

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:


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