3DMark Benchmark (DirectX, Raytracing)
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

The MSI GeForce GTX 1650 GAMING 4G has 896 shader units and these clock a maximum of 1.70 GHz which results in an FP32 computing power of 3.03 TFLOPS.

The Sapphire Nitro+ Radeon RX 6800 has 3840 shader units and these clock at a maximum of 2.19 GHz and achieve an FP32 computing power of 16.82 TFLOPS.
In FP32 performance, the Sapphire Nitro+ Radeon RX 6800 is 455 % faster than the MSI GeForce GTX 1650 GAMING 4G.
| GPU | MSI GeForce GTX 1650 GAMING 4G | Sapphire Nitro+ Radeon RX 6800 |
|---|---|---|
| Based on | NVIDIA GeForce GTX 1650 (GDDR5) | AMD Radeon RX 6800 |
| GPU Chip | TU117-300-A1 | Navi 21 |
| Streaming Multiprocessors | 14 | 60 |
| Shader | 896 | 3840 |
| Render Output Units | 32 | 96 |
| Texture Units | 56 | 240 |
| Raytracing Cores | -- | 60 |
| Memory | MSI GeForce GTX 1650 GAMING 4G | Sapphire Nitro+ Radeon RX 6800 |
|---|---|---|
| Memory Size | 4 GB | 16 GB |
| Memory Type | GDDR5 | GDDR6 |
| Memory Clock | 2.000 GHz | 2.000 GHz |
| Memory Speed | 8.0 Gbps | 16.0 Gbps |
| Memory bandwidth | 128 GB/s | 512 GB/s |
| Memory Interface | 128 bit | 256 bit |
| Clock Speeds | MSI GeForce GTX 1650 GAMING 4G | Sapphire Nitro+ Radeon RX 6800 |
|---|---|---|
| Base Clock | 1.485 GHz | 1.850 GHz |
| Boost Clock | 1.695 GHz | 2.190 GHz |
| Avg (Game) Clock | 1.67 GHz | 1.98 GHz |
| Overclocking | Yes | Yes |
| Thermal Design | MSI GeForce GTX 1650 GAMING 4G | Sapphire Nitro+ Radeon RX 6800 |
|---|---|---|
| TDP | 75 W | 250 W |
| TDP (up) | -- | 285 W |
| Tjunction max | 92 °C | 100 °C |
| PCIe-Power | 1 x 6-Pin | 2 x 8-Pin |
| Cooler & Fans | MSI GeForce GTX 1650 GAMING 4G | Sapphire Nitro+ Radeon RX 6800 |
|---|---|---|
| Fan-Type | Axial | Axial |
| Fan 1 | 2 x 90 mm | 2 x 100 mm |
| Fan 2 | -- | 1 x 90 mm |
| Cooler-Type | Air cooling | Air cooling |
| Noise (Idle) | -- | 0 dB |
| Noise (Load) | -- | 37 dB |
| Connectivity | MSI GeForce GTX 1650 GAMING 4G | Sapphire Nitro+ Radeon RX 6800 |
|---|---|---|
| Max. Displays | 3 | 4 |
| HDCP | 2.2 | 2.3 |
| HDMI | 1x HDMI 2.0b | 1x HDMI 2.1 |
| DisplayPort | 2x DP 1.4 | 3x DP 1.4a |
| Featureset | MSI GeForce GTX 1650 GAMING 4G | Sapphire Nitro+ Radeon RX 6800 |
|---|---|---|
| Max. resolution | 7680x4320 | 7680x4320 |
| DirectX | 12_1 | 12_2 (Ultimate) |
| Raytracing | No | Yes |
| DLSS / FSR | Yes | Yes |
| LED | MSI Mystic Light | Addressable LED |
| Supported Video Codecs | MSI GeForce GTX 1650 GAMING 4G | Sapphire Nitro+ Radeon RX 6800 |
|---|---|---|
| h264 | Decode / Encode | Decode / Encode |
| h265 / HEVC | Decode / Encode | Decode / Encode |
| VP8 | Decode | Decode / Encode |
| VP9 | Decode | Decode / Encode |
| AV1 | No | Decode |
| Dimensions | MSI GeForce GTX 1650 GAMING 4G | Sapphire Nitro+ Radeon RX 6800 |
|---|---|---|
| Length | 245 mm | 310 mm |
| Height | 127 mm | 134 mm |
| Width | 39 mm | 55 mm |
| Width (Slots) | 2 Slots | 3 Slots |
| Weight | 585 g | -- |
| SFF-Ready | No | No |
| Additional data | MSI GeForce GTX 1650 GAMING 4G | Sapphire Nitro+ Radeon RX 6800 |
|---|---|---|
| GPU Interface | PCIe 3.0 x 16 | PCIe 4.0 x 16 |
| Release date | Q2/2019 | Q4/2020 |
| Launch Price | 149 $ | 739 $ |
| Structure size | 12 nm | 7 nm |
| Part-no | -- | 11305-01-20G |
| Documents | data sheet | data sheet |
3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.
The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.
Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.
Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.