All technical data and various benchmarks of the Colorful iGame GTX 980 Ti 20th Anniversary Edition are listed on this page. The graphics card is based on the GM200-310-A1 (Maxwell 2.0) graphics chip, which is manufactured with a structure width of 28 nm. The Colorful iGame GTX 980 Ti 20th Anniversary Edition can operate up to 4 screens with a maximum resolution of up to 4096x2160 become.
GPU
The Colorful iGame GTX 980 Ti 20th Anniversary Edition has 22 execution units with 2816 shaders. This gives the graphics card a theoretical FP32 computing power of 7.27 TFLOPS.
The Colorful iGame GTX 980 Ti 20th Anniversary Edition is equipped with 6 GB graphics memory of the type GDDR5. The memory clock of the graphics card is 1.753 GHz and the speed is 7.01 Gbps.
Memory Size:
6 GB
Memory Type:
GDDR5
Memory Clock:
1.753 GHz
Memory Speed:
7.0 Gbps
Memory bandwidth:
337 GB/s
Memory Interface:
384 bit
Clock Speeds
The base frequency of this graphics card is 1.190 GHz and the manufacturer specifies the maximum turbo clock as 1.291 GHz. If supported (see below), the performance can be further increased by overclocking.
Base Clock:
1.190 GHz+ 19 %
Boost Clock:
1.291 GHz+ 20 %
Avg (Game) Clock:
Overclocking:
Yes
Thermal Design
The Colorful iGame GTX 980 Ti 20th Anniversary Edition is powered by 2 x 8-Pin connectors. The TDP (Thermal Design Power) of the graphics card is 250 W.
TDP:
250 W
TDP (up):
--
Tjunction max:
91 °C
PCIe-Power:
2 x 8-Pin
Cooler & Fans
Graphics processor and graphics memory of the Colorful iGame GTX 980 Ti 20th Anniversary Edition are cooled by a Water cooling.
Fan-Type:
--
Fan 1:
--
Fan 2:
--
Cooler-Type:
Water cooling
Noise (Idle):
0 dB / Silent
Noise (Load):
0 dB
Connectivity
Up to 4 monitors can be operated with the Colorful iGame GTX 980 Ti 20th Anniversary Edition.
Max. Displays:
4
HDCP-Version:
2.2
HDMI Ports:
1x HDMI v2.0
DP Ports:
3x DP v1.2
DVI Ports:
--
VGA Ports:
--
USB-C Ports:
--
Featureset
With the Colorful iGame GTX 980 Ti 20th Anniversary Edition it is possible to operate a screen with a resolution of up to 4096x2160 pixels. Furthermore, the DirectX standard version 12_1 is supported.
Max. resolution:
4096x2160
DirectX:
12_1
Raytracing:
No
DLSS / FSR:
No
LED:
Addressable LED
Supported Video Codecs
This area lists the video codecs that the Colorful iGame GTX 980 Ti 20th Anniversary Edition can decode or encode in hardware in order to minimize the processor load, which leads to lower power consumption.
h264:
Decode / Encode
h265 / HEVC:
No
VP8:
Decode
VP9:
No
AV1:
No
Dimensions
The Colorful iGame GTX 980 Ti 20th Anniversary Edition needs the space of 1 PCIe-Slots in a case. It is -- long, -- high and -- wide.
Length:
--
Height:
--
Width:
--
Width (Slots):
1 PCIe-Slots
Weight:
--
Additional data
The Colorful iGame GTX 980 Ti 20th Anniversary Edition was released in Q1/2016 at a price of 899 $. The graphics card manufactured in 28 nm is connected to the system via PCIe 3 x 16 lanes.
GPU Interface:
PCIe 3 x 16
Release date:
Q1/2016
Launch Price:
899 $
Structure size:
28 nm
Part-no:
--
Documents:
--
Colorful iGame GTX 980 Ti 20th Anniversary Edition 1.190 GHz, 6 GB (250 W TDP)
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3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.
Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.
In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.
We use the following benchmarks to measure the performance of a graphics card: