Apple M2 Max 38-Core GPU in Shadow of the Tomb Raider

Here you can see how fast the Apple M2 Max 38-Core GPU is in Shadow of the Tomb Raider. The performance of the graphics card in benchmarks or games primarily depends on the GPU architecture, the number of texture shaders and the memory size. The Apple M2 Max 38-Core GPU has 32 GB LPDDR5 memory.
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GPU

Based on: Apple M2 Max (38-GPU)
GPU Chip: M2 Max (M2)
Streaming Multiprocessors: 608
Shader: 4864
Raytracing Cores: 0

Memory

Memory Size: 32 GB
Memory Type: LPDDR5
Memory Clock: 3.200 GHz
Memory bandwidth: 410 GB/s
Memory Interface: 512 bit

Benchmark results

Shadow of the Tomb Raider

Shadow of the Tomb Raider is based on a modified version of Crystal Dynamics' Foundation engine, allowing for realistic rendering of water, snow, and hair.

3840x2160 (2160p)

Apple M2 Max 38-Core GPU Apple M2 Max 38-Core GPU
32 GB LPDDR5
30 fps (avg)

2560x1440 (1440p)

Apple M2 Max 38-Core GPU Apple M2 Max 38-Core GPU
32 GB LPDDR5
76 fps (avg)
Apple M2 Max (38-GPU) Apple M2 Max (38-GPU)
Average of gpu group
76 fps (avg)

1920x1080 (1080p)

Apple M2 Max 38-Core GPU Apple M2 Max 38-Core GPU
32 GB LPDDR5
120 fps (avg)
Apple M2 Max (38-GPU) Apple M2 Max (38-GPU)
Average of gpu group
120 fps (avg)


More benchmarks for the graphics card
Apple M2 Max 38-Core GPU

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:


GPUs by group

Here we have listed more GPU groups for you:



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