Apple M2 Max 38-Core GPU
Benchmark and Specs


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Benchmark and Specs

Here we show you benchmarks and technical data for the Apple M2 Max 38-Core GPU. The graphics card is based on the Apple M2 Max (38-GPU) (M2) and has 32 GB LPDDR5 graphics memory with a memory bandwidth of 410 GB/s. The Apple M2 Max 38-Core GPU has 608 execution units with 4864 shaders.

GPU

The Apple M2 Max 38-Core GPU has 4864 shaders and 608 execution units. The graphics card thus achieves a theoretical FP32 computing power of 13.49 TFLOPS.

Based on: Apple M2 Max (38-GPU)
GPU Chip: M2 Max (M2)
Streaming Multiprocessors: 608
Shader: 4864
Render Output Units: 0
Texture Units: 0
Raytracing Cores: 0

Memory

The Apple M2 Max 38-Core GPU can use 32 GB graphics memory of the type LPDDR5. The graphics card thus achieves a memory bandwidth of 410 GB/s on a 512 bit wide memory interface.

Memory Size: 32 GB
Memory Type: LPDDR5
Memory Clock: 3.200 GHz
Memory Speed: 0.0 Gbps
Memory bandwidth: 410 GB/s
Memory Interface: 512 bit

Clock Speeds

The base clock frequency of the Apple M2 Max 38-Core GPU is 1.400 GHz. A high clock frequency (even in turbo mode) can greatly increase the speed of a graphics card.

Base Clock: 1.400 GHz
Boost Clock:
Avg (Game) Clock:
Overclocking: No

Thermal Design

The TDP (Thermal Design Power) of the Apple M2 Max 38-Core GPU is --. The graphics card is supplied with energy via the connector.

TDP: --
TDP (up): --
Tjunction max: Unknown
PCIe-Power:

Cooler & Fans

The Apple M2 Max 38-Core GPU has a total of 0 -- fans to cool the graphics processor and graphics memory.

Fan-Type: --
Fan 1: --
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 5 screens can be connected to the Apple M2 Max 38-Core GPU.

Max. Displays: 5
HDCP-Version: --
HDMI Ports: --
DP Ports: --
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

The Apple M2 Max 38-Core GPU has a maximum resolution of 7680x4320 pixels. The graphics card supports the DirectX 0 standard.

Max. resolution: 7680x4320
DirectX: 0
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

The video codecs accelerated in hardware by the Apple M2 Max 38-Core GPU reduce the processor load and ensure lower energy consumption.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode / Encode
AV1: No

Dimensions

The Apple M2 Max 38-Core GPU is -- long and -- high. With a width of --, the graphics card requires -- in the case.

Length: --
Height: --
Width: --
Width (Slots): --
Weight: --

Additional data

The Apple M2 Max 38-Core GPU made in 5 nm was published in Q1/2023 for --.

GPU Interface: Integrated graphics
Release date: Q1/2023
Launch Price: --
Structure size: 5 nm
Part-no: --
Documents: --

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Benchmark results

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Apple M2 Max 38-Core GPU Apple M2 Max 38-Core GPU
32 GB LPDDR5
89588
Apple M2 Max (38-GPU) Apple M2 Max (38-GPU)
Average of gpu group
89588

Geekbench 6 - Metal

Apple M2 Max 38-Core GPU Apple M2 Max 38-Core GPU
32 GB LPDDR5
147240
Apple M2 Max (38-GPU) Apple M2 Max (38-GPU)
Average of gpu group
147240

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

Apple M2 Max 38-Core GPU Apple M2 Max 38-Core GPU
32 GB LPDDR5
13.49

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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