Apple M2 Max 30-Core GPU
Benchmark and Specs


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Benchmark and Specs

Here you will find all technical data as well as various benchmarks of the Apple M2 Max 30-Core GPU. Up to 5 screens with a maximum resolution of up to 7680x4320 can be operated with this graphics card. The maximum turbo clock of the Apple M2 Max 30-Core GPU is , so the graphics card achieves an FP32 computing power of 10.65 TFLOPS.

GPU

The Apple M2 Max 30-Core GPU is equipped with 480 execution and 3840 shader units. With single precision, a theoretical FP32 computing power of 10.65 TFLOPS is achieved.

Based on: Apple M2 Max (30-GPU)
GPU Chip: M2 Max (M2)
Streaming Multiprocessors: 480
Shader: 3840
Render Output Units: 0
Texture Units: 0
Raytracing Cores: 0

Memory

The Apple M2 Max 30-Core GPU has a 512 bit wide memory interface, with which a memory bandwidth of 410 GB/s is achieved. In total, 32 GB LPDDR5 graphics memory is available for the graphics card.

Memory Size: 32 GB
Memory Type: LPDDR5
Memory Clock: 3.200 GHz
Memory Speed: 0.0 Gbps
Memory bandwidth: 410 GB/s
Memory Interface: 512 bit

Clock Speeds

The manufacturer specifies the memory clock of the Apple M2 Max 30-Core GPU with 1.400 GHz (base clock) or with (turbo clock). If overclocking is supported (see below), the clock rate can be increased even further.

Base Clock: 1.400 GHzDeviation vs GPU group+ 312 %
Boost Clock:
Avg (Game) Clock:
Overclocking: No

Thermal Design

The Apple M2 Max 30-Core GPU has plugs, which supply the graphics card with energy. The maximum operating temperature of the card is Unknown.

TDP: --
TDP (up): --
Tjunction max: Unknown
PCIe-Power:

Cooler & Fans

The Apple M2 Max 30-Core GPU is equipped with 0 -- main fans, which are used to cool the graphics processor and graphics memory.

Fan-Type: --
Fan 1: --
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 5 screens can be connected to the Apple M2 Max 30-Core GPU, whereby the backward-compatible HDCP copy protection is supported in the -- version.

Max. Displays: 5
HDCP-Version: --
HDMI Ports: --
DP Ports: --
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

The Apple M2 Max 30-Core GPU supports a maximum resolution of 7680x4320 pixels and the DirectX standard version 0.

Max. resolution: 7680x4320
DirectX: 0
Raytracing: No
DLSS / FSR: Yes
LED: No LED lighting

Supported Video Codecs

Here is a list of which video codecs can be decoded / encoded by the Apple M2 Max 30-Core GPU in hardware in order to minimize the processor load.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode
VP9: Decode / Encode
AV1: No

Dimensions

The dimensions of the Apple M2 Max 30-Core GPU are -- in length, -- in height and -- in width. Thus -- are needed in a case.

Length: --
Height: --
Width: --
Width (Slots): --
Weight: --
SFF-Ready: No

Additional data

The Apple M2 Max 30-Core GPU is manufactured in a structure width of 5 nm and has a Integrated graphics lanes interface. The graphics card was released in Q4/2023.

GPU Interface: Integrated graphics
Release date: Q4/2023
Launch Price: --
Structure size: 5 nm
Part-no: --
Documents: --

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Benchmark results

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Apple M2 Max 30-Core GPU Apple M2 Max 30-Core GPU
32 GB LPDDR5
70728
Apple M2 Max (30-GPU) Apple M2 Max (30-GPU)
Average of gpu group
70728

Geekbench 6 - Metal

Apple M2 Max 30-Core GPU Apple M2 Max 30-Core GPU
32 GB LPDDR5
116258
Apple M2 Max (30-GPU) Apple M2 Max (30-GPU)
Average of gpu group
116258

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

Apple M2 Max 30-Core GPU Apple M2 Max 30-Core GPU
32 GB LPDDR5
10.65

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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