GIGABYTE GeForce GTX 980 WATERFORCE 3-WAY SLI GAMING
Benchmark and Specs


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Benchmark and Specs

All technical data and various benchmarks of the GIGABYTE GeForce GTX 980 WATERFORCE 3-WAY SLI GAMING are listed on this page. The graphics card is based on the GM204-400-A1 (Maxwell 2.0) graphics chip, which is manufactured with a structure width of 28 nm. The GIGABYTE GeForce GTX 980 WATERFORCE 3-WAY SLI GAMING can operate up to 4 screens with a maximum resolution of up to 4096x2160 become.

GPU

The GIGABYTE GeForce GTX 980 WATERFORCE 3-WAY SLI GAMING has 16 execution units with 2048 shaders. This gives the graphics card a theoretical FP32 computing power of 5.55 TFLOPS.

Based on: NVIDIA GeForce GTX 980
GPU Chip: GM204-400-A1 (Maxwell 2.0)
Streaming Multiprocessors: 16
Shader: 2048
Render Output Units: 64
Texture Units: 128
Raytracing Cores: 0

Memory

The GIGABYTE GeForce GTX 980 WATERFORCE 3-WAY SLI GAMING is equipped with 4 GB graphics memory of the type GDDR5. The memory clock of the graphics card is 1.753 GHz and the speed is 7.01 Gbps.

Memory Size: 4 GB
Memory Type: GDDR5
Memory Clock: 1.753 GHz
Memory Speed: 7.0 Gbps
Memory bandwidth: 224 GB/s
Memory Interface: 256 bit

Clock Speeds

The base frequency of this graphics card is 1.253 GHz and the manufacturer specifies the maximum turbo clock as 1.354 GHz. If supported (see below), the performance can be further increased by overclocking.

Base Clock: 1.253 GHzDeviation vs GPU group+ 11 %
Boost Clock: 1.354 GHzDeviation vs GPU group+ 11 %
Avg (Game) Clock: 1.329 GHz
Overclocking: Yes

Thermal Design

The GIGABYTE GeForce GTX 980 WATERFORCE 3-WAY SLI GAMING is powered by 2 x 8-Pin connectors. The TDP (Thermal Design Power) of the graphics card is 165 W.

TDP: 165 W
TDP (up): --
Tjunction max: 98 °C
PCIe-Power: 2 x 8-Pin

Cooler & Fans

Graphics processor and graphics memory of the GIGABYTE GeForce GTX 980 WATERFORCE 3-WAY SLI GAMING are cooled by a AIO water cooling.

Fan-Type: Axial (Radiator)
Fan 1: 3 x 120 mm
Fan 2: --
Cooler-Type: AIO water cooling
Noise (Idle): 0 dB / Silent
Noise (Load): --

Connectivity

Up to 4 monitors can be operated with the GIGABYTE GeForce GTX 980 WATERFORCE 3-WAY SLI GAMING.

Max. Displays: 4
HDCP-Version: 2.2
HDMI Ports: 1x HDMI v2.0
DP Ports: 3x DP v1.2
DVI Ports: 1
VGA Ports: --
USB-C Ports: --

Featureset

With the GIGABYTE GeForce GTX 980 WATERFORCE 3-WAY SLI GAMING it is possible to operate a screen with a resolution of up to 4096x2160 pixels. Furthermore, the DirectX standard version 12_1 is supported.

Max. resolution: 4096x2160
DirectX: 12_1
Raytracing: No
DLSS / FSR: No
LED: No LED lighting

Supported Video Codecs

This area lists the video codecs that the GIGABYTE GeForce GTX 980 WATERFORCE 3-WAY SLI GAMING can decode or encode in hardware in order to minimize the processor load, which leads to lower power consumption.

h264: Decode / Encode
h265 / HEVC: No
VP8: Decode
VP9: No
AV1: No

Dimensions

The GIGABYTE GeForce GTX 980 WATERFORCE 3-WAY SLI GAMING needs the space of 2 PCIe-Slots in a case. It is 272 mm long, 113 mm high and 37 mm wide.

Length: 272 mm
Height: 113 mm
Width: 37 mm
Width (Slots): 2 PCIe-Slots
Weight: --

Additional data

The GIGABYTE GeForce GTX 980 WATERFORCE 3-WAY SLI GAMING was released in Q4/2014 at a price of 549 $ (Reference). The graphics card manufactured in 28 nm is connected to the system via PCIe 3 x 16 lanes.

GPU Interface: PCIe 3 x 16
Release date: Q4/2014
Launch Price: 549 $ (Reference)
Structure size: 28 nm
Part-no: GV-N980X3WA-4GD
Documents: data sheet

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Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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