NVIDIA TITAN V
vs
NVIDIA GeForce RTX 3080 Founders Edition (LHR)


GPU comparison with benchmarks

The NVIDIA TITAN V has 5120 shader units and these clock a maximum of 1.46 GHz which results in an FP32 computing power of 14.90 TFLOPS.

The NVIDIA GeForce RTX 3080 Founders Edition (LHR) has 8704 shader units and these clock at a maximum of 1.71 GHz and achieve an FP32 computing power of 29.77 TFLOPS.

GPU

The NVIDIA TITAN V is equipped with a graphics chip of the Volta architecture, which has 80 streaming multiprocessors.

The graphics card NVIDIA GeForce RTX 3080 Founders Edition (LHR) is based on the Ampere architecture and is equipped with 68 execution units.
NVIDIA TITAN V GPU NVIDIA GeForce RTX 3080 Founders Edition (LHR)
NVIDIA TITAN V Based on NVIDIA GeForce RTX 3080 LHR
GV100-400-A1 GPU Chip GA102-202-K1-A1
Volta Architecture Ampere
80 Streaming Multiprocessors 68
5120 Shader 8704
96 Render Output Units 96
320 Texture Units 272
0 Raytracing Cores 68

Memory

The NVIDIA TITAN V is equipped with a 12 GB large HBM2 graphics memory, which is equipped with 0.848 GHz clocks.

The NVIDIA GeForce RTX 3080 Founders Edition (LHR) has a 10 GB large GDDR6X graphics memory and the memory clock is 1.188GHz.

12 GB Memory Size 10 GB
HBM2 Memory Type GDDR6X
0.848 GHz Memory Clock 1.188 GHz
1.7 Gbps Memory Speed 19.0 Gbps
651 GB/s Memory bandwidth 760 GB/s
3072 bit Memory Interface 320 bit

Clock Speeds

The NVIDIA TITAN V has a turbo clock of 1.455 GHz. The turbo frequency of the NVIDIA GeForce RTX 3080 Founders Edition (LHR) is 1.710 GHz.

1.200 GHz Base Clock 1.440 GHz
1.455 GHz Boost Clock 1.710 GHz
Avg (Game) Clock
Yes Overclocking Yes

Thermal Design

The NVIDIA TITAN V has 1 x 6-Pin, 1 x 8-Pin connectors through which it is supplied with power. The manufacturer specifies the maximum operating temperature of the graphics card as 91 °C.

The NVIDIA GeForce RTX 3080 Founders Edition (LHR) is equipped with a 2 x 8-Pin PCIe power connector that supplies it with power. The maximum operating temperature of the card is 93 °C.

250 W TDP 320 W
-- TDP (up) 370 W
91 °C Tjunction max 93 °C
1 x 6-Pin, 1 x 8-Pin PCIe-Power 2 x 8-Pin

Cooler & Fans

The graphics processor and graphics memory of the NVIDIA TITAN V are cooled with a Air cooling.

The NVIDIA GeForce RTX 3080 Founders Edition (LHR) is cooled by a Air cooling.

Radial Fan-Type Axial
1 x 70 mm Fan 1 2 x 85 mm
-- Fan 2 --
Air cooling Cooler-Type Air cooling
0 dB Noise (Idle) 0 dB
-- Noise (Load) 43 dB

Connectivity

The NVIDIA TITAN V supports the downward compatible copy protection HDCP in version --.

The NVIDIA GeForce RTX 3080 Founders Edition (LHR) supports HDCP in version 2.3 and all previous versions.

4 Max. Displays 4
-- HDCP-Version 2.3
1x HDMI v2.0b HDMI Ports 1x HDMI v2.1
3x DP v1.4a DP Ports 3x DP v1.4a
-- DVI Ports --
-- VGA Ports --
-- USB-C Ports --

Featureset

The NVIDIA TITAN V supports the DirectX standard from Microsoft in version 12_1.

The NVIDIA GeForce RTX 3080 Founders Edition (LHR) supports Microsoft's DirectX version 12_2 (Ultimate).

7680x4320 Max. resolution 7680x4320
12_1 DirectX 12_2 (Ultimate)
No Raytracing Yes
No DLSS / FSR Yes
No LED lighting LED No LED lighting

Supported Video Codecs

This area lists which video codecs can be decoded or encoded by the graphics cards in hardware. As a result, the power consumption can be reduced due to a lower processor load.

Decode / Encode h264 Decode / Encode
Decode / Encode h265 / HEVC Decode / Encode
No AV1 Decode
Decode / Encode VP8 Decode
Decode / Encode VP9 Decode

Dimensions

The NVIDIA TITAN V is -- wide and therefore needs the space of 2 PCIe-Slots in the case.

The width of the NVIDIA GeForce RTX 3080 Founders Edition (LHR) is -- and thus requires the space of 2 PCIe-Slots in the PC case.

267 mm Length 285 mm
111 mm Height 110 mm
-- Width --
2 PCIe-Slots Width (Slots) 2 PCIe-Slots
-- Weight 1350 g
PCIe 3.0 x 16 GPU Interface PCIe 4.0 x 16
No SFF-Ready No

Additional data

Manufactured using the 12 nanometer process, NVIDIA TITAN V was released in Q4/2017.

The NVIDIA GeForce RTX 3080 Founders Edition (LHR) published in Q3/2021 is manufactured with a structure width of 8 nanometers.

900-1G500-2500-000 Part-no --
Q4/2017 Release date Q3/2021
2,999 $ (Reference) Launch Price 699 $
12 nm Structure size 8 nm
data sheet Documents --

Rate these graphics cards now

Here you can rate the NVIDIA TITAN V to help other visitors make their purchasing decisions. The average rating is 5.0 stars (1 ratings). Rate now:
Here you can rate the NVIDIA GeForce RTX 3080 Founders Edition (LHR) to help other visitors make their purchasing decisions. The average rating is 0 stars (0 ratings). Rate now:

Benchmark results

3DMark Benchmark (DirectX, Raytracing)

3DMark is a benchmark program that determines the performance of certain components of a computer and then reports the performance as a numerical value.

Time Spy Extreme Graphics score

Port Royal (Raytracing)

Speed Way Graphics Score (Raytracing)

Cyberpunk 2077

Cyberpunk 2077 was developed by CD Projekt Red and is based on the development studio's own REDengine 4. Ray tracing is switched off in our benchmarks.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

The Last of Us Part 1

The Last of Us Part One is a game released by Sony in June 2013 exclusively for the Playstation and released for the PC in early 2023. The benchmark values here were determined at high details.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Battlefield 5

Battlefield 5 is a visually stunning game that is ideal as a graphics card benchmark. We test the game with maximum details on Windows 10.

3840x2160 (2160p)

2560x1440 (1440p)

1920x1080 (1080p)

Geekbench 6 (OpenCL, Vulkan, Metal)

Geekbench 6 is a cross-platform benchmark for main processors, which also carries out 3 different graphics benchmarks and outputs them in the form of a numerical value.

Geekbench 6 - OpenCL

Geekbench 6 - Vulkan

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

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