AMD Custom Radeon Graphics - XBox Series S
Benchmark and Specs


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Benchmark and Specs

Here you will find all technical data as well as various benchmarks of the AMD Custom Radeon Graphics - XBox Series S. Up to 1 screens with a maximum resolution of up to 3840x2160 can be operated with this graphics card. The maximum turbo clock of the AMD Custom Radeon Graphics - XBox Series S is , so the graphics card achieves an FP32 computing power of 4.01 TFLOPS.

GPU

The AMD Custom Radeon Graphics - XBox Series S is equipped with 20 execution and 1280 shader units. With single precision, a theoretical FP32 computing power of 4.01 TFLOPS is achieved.

Based on: AMD Custom Radeon Graphics (XBox Series S)
GPU Chip: (Renoir)
Streaming Multiprocessors: 20
Shader: 1280
Render Output Units: 32
Texture Units: 80
Raytracing Cores: 0

Memory

The AMD Custom Radeon Graphics - XBox Series S has a 128 bit wide memory interface, with which a memory bandwidth of 224 GB/s is achieved. In total, 8 GB LPDDR5 graphics memory is available for the graphics card.

Memory Size: 8 GB
Memory Type: LPDDR5
Memory Clock: 1.750 GHz
Memory Speed: 14.0 Gbps
Memory bandwidth: 224 GB/s
Memory Interface: 128 bit

Clock Speeds

The manufacturer specifies the memory clock of the AMD Custom Radeon Graphics - XBox Series S with 1.570 GHz (base clock) or with (turbo clock). If overclocking is supported (see below), the clock rate can be increased even further.

Base Clock: 1.570 GHz
Boost Clock:
Avg (Game) Clock:
Overclocking: Yes

Thermal Design

The AMD Custom Radeon Graphics - XBox Series S has plugs, which supply the graphics card with energy. The maximum operating temperature of the card is Unknown.

TDP: 100 W (Reference)
TDP (up): --
Tjunction max: Unknown
PCIe-Power:

Cooler & Fans

The AMD Custom Radeon Graphics - XBox Series S is equipped with 0 -- main fans, which are used to cool the graphics processor and graphics memory.

Fan-Type: --
Fan 1: --
Fan 2: --
Cooler-Type: Air cooling
Noise (Idle): --
Noise (Load): --

Connectivity

Up to 1 screens can be connected to the AMD Custom Radeon Graphics - XBox Series S, whereby the backward-compatible HDCP copy protection is supported in the -- version.

Max. Displays: 1
HDCP-Version: --
HDMI Ports: --
DP Ports: --
DVI Ports: --
VGA Ports: --
USB-C Ports: --

Featureset

The AMD Custom Radeon Graphics - XBox Series S supports a maximum resolution of 3840x2160 pixels and the DirectX standard version 12.

Max. resolution: 3840x2160
DirectX: 12
Raytracing: No
DLSS / FSR: No
LED: No LED lighting

Supported Video Codecs

Here is a list of which video codecs can be decoded / encoded by the AMD Custom Radeon Graphics - XBox Series S in hardware in order to minimize the processor load.

h264: Decode / Encode
h265 / HEVC: Decode / Encode
VP8: Decode / Encode
VP9: Decode / Encode
AV1: No

Dimensions

The dimensions of the AMD Custom Radeon Graphics - XBox Series S are -- in length, -- in height and -- in width. Thus -- are needed in a case.

Length: --
Height: --
Width: --
Width (Slots): --
Weight: --

Additional data

The AMD Custom Radeon Graphics - XBox Series S is manufactured in a structure width of 7 nm and has a PCIe 0 lanes interface. The graphics card was released in Q4/2020.

GPU Interface: PCIe 0
Release date: Q4/2020
Launch Price: 299 $ (Reference)
Structure size: 7 nm
Part-no: --
Documents: --

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Benchmark results

FP32 Performance (Single-precision TFLOPS)

The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second.

FP32 (TFLOPS)

More benchmarks

In order to determine the performance of a graphics card, so-called "benchmarks" are carried out. The benchmark software carries out special calculations to determine the performance of a graphics card. We use so-called theoretical or synthetic benchmarks (e.g. 3D Mark) as well as real game benchmarks. To ensure real comparability of the results, we pay attention to the correct execution of the benchmarks as well as the condition of the graphics card and the system.

We use the following benchmarks to measure the performance of a graphics card:

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